Tuesday, February 17, 2015

Wobble: Payphones (delivery four)

Knitting the Yarn:
 Whether the Characters guarded the Observatory and the Professor, or got into a scuffle with the stricken person from the train station; as the evening shadows lengthen, they will find themselves back at the Observatory. If nothing else, Flystop will call to tell them that the three stricken people, including the two that he was earlier unable to find, have appeared at the lab's grounds, as if surrounding the building. The cops that might have been pursuing him will be on the other side of the town following someone that they think looks like him. If the stricken Character has not already had to, he should have to make a SR 30 on PHYSICAL to avoid getting d3 more PHYSICAL points and losing a point from MENTAL, and tearing his clothing.

If the characters have been researching the security database of the Observatory, they should be pretty suspicious about Professor Flystop and recent occurrences within the labs as well as whatever is going on with the payphones. If asked about the log, the scientist will claim that it has been hacked by the alien intelligence that is "invading the city, and likely the world!" He will then lock the Characters out of the upper level at the first possible chance that he has.
A short cut through the mystery will be one of the Characters making a SR 20 on LUCK to observe the robot going about its rounds during all the commotion. It will come to a broom closet that it will try twice to open before having to move on. If that Character ignores the clue, the robot will back in about two minutes and this time try the door knob. Characters will find the door, well, locked. A SR 20 on PHYSICAL should easily dislodge the handle and its electric lock. The bodies of everybody who works for Flystop will come tumbling out. A SR 30 on NERVE will be required to avoid being freaked out and from being nauseated.

Access to the upper level will be much harder than any door in the place. A SR 40 on MENTAL as well as an SR 35 on PHYSICAL to work the wiring just right. The door itself is from an old bank vault. and the walls are reinforced.

The Climax:
As darkness fully descends and night is begun, the three stricken people will begin to walk in a circle, counter clockwise around the facility. A payphone at the back of the building, which has heretofore gone unseen by our Wobblers will ring. At first it will ring once, somewhat eerily, so that the Characters have time to find it. Once it is found, it will start to ring again. It will continue ringing until someone picks it up. If the stricken Character answers the phone he will receive d3 MENTAL points and lose d2 PHYSICAL points.

"Call me Belphagor." The voice at the other end of the line will say. "What you think is Professor Flystop is an escapee from the Quck. We cannot allow that. Nor do I think that you would want that if you knew what we are capable of. "
Outside are Quck-inhabited beings from your world. They are casting a spell to return the whole structure that you are in into my domain. If it is drawn here, there is a good chance that one or more of you will be sucked along with it, regardless of where you are at that time. Here, listen"

The sounds of screaming and Latin will fill the receiver. 

"If you are somehow able to get the body of Flystop to my minions, I will stop the mechanism."

If the Characters get Flystop to the other Quck, there will be a cloud of darkness that covers everybody in the area. SR 15 on NERVE not to start screaming. It will lift and the possessed people will find themselves holding the dead body of Professor Flystop. They will have no memories of what has occurred. 

Quck Flystop, Quick 160
BASH 100
AIM 160
Spells:
Throw Loop (cost 40 Quick)- Instantly teleports target that does make a SR 30 on LUCK 100 meters in any direction. 

If Characters decide to fight the Quck outside in order to stop the ritual, they will fight back. They will also continue to try to walk around the building in-between fisticuffs. The problem is that these Quck aren't actually part of the ritual. The unseen Belphagor is actually casting the spell from a nearby window, in a house where he has slaughtered the family that once lived there.

Quck #1, Quick 120
BASH 80
AIM 60

Quck #2, Quick 220
BASH 180
AIM 60

Quck #3, Quick 120
BASH 80
AIM 120
Spells:
Moonless Moan (cost 60 Quick)- All hearing the moan will require SR 20 on NERVE to not be shaken into inactivity for 2d3 turns.

After thriteen (13) turns of combat, if the ritual is not stopped, the Observatory and any Characters that have not made a SR 25 on LUCK will be sucked into a location in the Omicron Verse. Those being dragged through will suffer 2d6 damage from chunks of our reality tumbling along with them. If they survive, they have a whole other adventure going on around them. If the ritual is stopped, but Flystop is still free, the top part of the Observatory will become bathed in a wash of sharp lights and incandenscent shapes. It will slip into another universe, a single Character must make a SR 20 on LUCK not to dragged along with it, this time only suffering d3 damage from the event.

If Flystop gets away, all the standing Quck including Belphagor will seek to take retribution on the Characters.

Belphagor, Quick 320
BASH 180
AIM 120
Spells:
 Abraxus Suck (cost 80 Quick)- All within caster's range of sight must make a SR 30 on PHYSICAL or lose d3 PHYSICAL. The amount of PHYSICAL points lost are multiplied by ten and added to caster's Quick.
Moonless Moan (cost 60 Quick)- All hearing the moan will require SR 20 on NERVE to not be shaken into inactivity for 2d3 turns.
Throw Loop (cost 40 Quick)- Instantly teleports target that does make a SR 30 on LUCK 100 meters in any direction. 




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